Global Next Generation Battlefield Technology Market 2023
According to the latest estimates, the global next generation battlefield technology market is predicted to be growing at a CAGR of over 16.2% from 2023 to 2029. Next generation battlefield…
The global educational equipment and software market is expected to increase by USD 87 billion, at a compound annual growth rate (CAGR) of 12.7% from 2022 to 2028, according to the latest edition of the Global Educational Equipment and Software Market Report.
The report provides in-depth analysis and insights regarding the current global market scenario, latest trends and drivers into global educational equipment and software market. It offers an exclusive insight into various details such as market size, key trends, competitive landscape, growth rate and market segments. This study also provides an analysis of the impact of the COVID-19 crisis on the educational equipment and software industry.
This industry report offers market estimates and forecasts of the global market, followed by a detailed analysis of the product, and region. The global market for educational equipment and software can be segmented by product: content, hardware, software. In 2021, the hardware segment made up the largest share of revenue generated by the educational equipment and software market. Educational equipment and software market is further segmented by region: Asia Pacific, Europe, North America, Rest of the World (RoW).
By product:
– content
– hardware
– software
By region:
– Asia Pacific
– Europe
– North America
– Rest of the World (RoW)
The hardware market is further segmented into classroom wearable, desktop, interactive display, interactive table, interactive white board, laptop, projector, student response system, tablet, others. Among these, the desktop segment was accounted for the highest revenue generator in 2021. Furthermore, the software market has been categorized into adaptive learning platform, assessment system, learning content management systems, learning management systems, others. The learning management systems segment captured the largest share of the market in 2021 and is expected to maintain its dominance during the forecast period. The content market is further divided into audio-based content, text content, video-based content. According to the research, the text content segment had the largest share in the global educational equipment and software market.
The report also provides analysis of the key companies of the industry and their detailed company profiles including 2U Inc., Adobe Inc., Apple Inc., Cisco Systems Inc., Cornerstone OnDemand, Inc., Coursera, Inc., D2L Corporation, Dell Inc., Educomp Solutions Limited, Fujitsu Limited, The Hewlett-Packard Company, IBM Corporation, Instructure, Inc., Intel Corporation, Kingsoft Corp. Ltd., Lenovo (Beijing) Limited, MathWorks, Inc., McGraw-Hill Education Inc., Microsoft Corporation, NIIT Ltd., Oracle Corporation, Pearson plc, SAP SE, Scholastic Corporation, SolidWorks Corp., among others.
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Historical & Forecast Period
This research report provides analysis for each segment from 2018 to 2028 considering 2021 to be the base year.
Scope of the Report
– To analyze and forecast the market size of the global educational equipment and software market.
– To classify and forecast the global educational equipment and software market based on product, region.
– To identify drivers and challenges for the global educational equipment and software market.
– To examine competitive developments such as mergers & acquisitions, agreements, collaborations and partnerships, etc., in the global educational equipment and software market.
– To identify and analyze the profile of leading players operating in the global educational equipment and software market.
Why Choose This Report
– Gain a reliable outlook of the global educational equipment and software market forecasts from 2022 to 2028 across scenarios.
– Identify growth segments for investment.
– Stay ahead of competitors through company profiles and market data.
– The market estimate for ease of analysis across scenarios in Excel format.
– Strategy consulting and research support for three months.
– Print authentication provided for the single-user license.
TABLE OF CONTENTS
FIGURES AND TABLES
PART 1. INTRODUCTION
· Report description
· Objectives of the study
· Market segment
· Years considered for the report
· Currency
· Key target audience
PART 2. METHODOLOGY
PART 3. EXECUTIVE SUMMARY
PART 4. MARKET OVERVIEW
· Introduction
· Drivers
· Restraints
· Impact of COVID-19 pandemic
PART 5. MARKET BREAKDOWN BY PRODUCT
· Content
· Hardware
· Software
PART 6. MARKET BREAKDOWN BY REGION
· Asia Pacific
· Europe
· North America
· Rest of the World (RoW)
PART 7. KEY COMPANIES
· 2U Inc.
· Adobe Inc.
· Apple Inc.
· Cisco Systems Inc.
· Cornerstone OnDemand, Inc.
· Coursera, Inc.
· D2L Corporation
· Dell Inc.
· Educomp Solutions Limited
· Fujitsu Limited
· The Hewlett-Packard Company
· IBM Corporation
· Instructure, Inc.
· Intel Corporation
· Kingsoft Corp. Ltd.
· Lenovo (Beijing) Limited
· MathWorks, Inc.
· McGraw-Hill Education Inc.
· Microsoft Corporation
· NIIT Ltd.
· Oracle Corporation
· Pearson plc
· SAP SE
· Scholastic Corporation
· SolidWorks Corp.
*REQUEST FREE SAMPLE TO GET A COMPLETE LIST OF COMPANIES
DISCLAIMER
2U Inc.
Adobe Inc.
Apple Inc.
Cisco Systems Inc.
Cornerstone OnDemand, Inc.
Coursera, Inc.
D2L Corporation
Dell Inc.
Educomp Solutions Limited
Fujitsu Limited
The Hewlett-Packard Company
IBM Corporation
Instructure, Inc.
Intel Corporation
Kingsoft Corp. Ltd.
Lenovo (Beijing) Limited
MathWorks, Inc.
McGraw-Hill Education Inc.
Microsoft Corporation
NIIT Ltd.
Oracle Corporation
Pearson plc
SAP SE
Scholastic Corporation
SolidWorks Corp.
REPORT ATTRIBUTE | DETAILS |
---|---|
Base Year | 2021 |
Forecast Year | 2022-2028 |
CAGR (2022-2028) | 12.7% |
Pages | 93 |
Key Players | 2U Inc., Adobe Inc., Apple Inc., Cisco Systems Inc., Cornerstone OnDemand Inc., Coursera Inc., D2L Corporation, Dell Inc., Educomp Solutions Limited, Fujitsu Limited, The Hewlett-Packard Company, IBM Corporation, Instructure Inc., Intel Corporation, Kingsoft Corp. Ltd., Lenovo (Beijing) Limited, MathWorks Inc., McGraw-Hill Education Inc., Microsoft Corporation, NIIT Ltd., Oracle Corporation, Pearson plc, SAP SE, Scholastic Corporation, SolidWorks Corp. |
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